Vertex Offset Component
Overview
This component is a vertex effect that applies a translation offset directly to the vertices, so the Transform is not modified.
This is useful for adding secondary motion or transitions to elements where you don't want to the child positions to be affected.
Properties
| Property | Type | Range | Default | Description |
|---|---|---|---|---|
| Offset | Vector3 | 0,0,0 | The offset to apply. When Strength is 0.0 this offset is not applied, when Strength is 1.0 the offset is fully applied. | |
| Apply | ||||
| Easing | Enum | Linear | Type of easing preset to apply to the offset. | |
| Strength | Float | [0..1] | 1.0 | Strength of the effect. |
Usage
Add this component to any GameObject that contains a UI Graphic component (eg Text, Image, RawImage, etc).
Usage TextMeshPro
Add the TextMeshPro Mesh Modifier component before this one.