Graphic Update Component
Overview
This is a utility component which forces the Graphic to update which is useful when the Graphic contains a dynamic RenderTexture, WebCamTexture or other dynamic content that needs the filter components to render when they change.
Properties

| Property | Type | Range | Default | Description |
|---|---|---|---|---|
| Update Mode | Enum | EveryFrame | When to force the update. Options are: • Manually - scripting must be used by calling ForceUpdate().• EveryFrame - Update happens every frame.• WebCamTexture - Uses the WebCamTexture callback to force update whenever there is a new frame. Use the WebCamTexture property to set the the webcam.• Time - the number of seconds elapsed between updates.• Unscaled Time - the number of seconds elapsed between updates but not affected by Time.timeScale. | |
| Time Interval | Float | [0..inf] | 1 | For Time and Unscaled Time update modes (above) this forces an update after this number of seconds have elapsed. |
Usage
Add this component to any UI GameObject that contains a Graphic component.