Pixelate Filter Component
Overview
This component applies a filter to the Unity UI component to create an effect of the component becoming more pixelated.
WebGL Demo
Properties
Property | Type | Range | Default | Description |
---|---|---|---|---|
Pixelate | ||||
Size | Float | [1..256] | 1.0 | The amount to pixelate by. |
Apply | ||||
Strength | Float | [0..1] | 1.0 | Strength of the effect. |
Usage
Add this component to any GameObject
that contains a UI Graphic
component (eg Text
, Image
, RawImage
, etc).
Usage with TextMeshPro
To use this filter effect with TextMeshPro
use the Filter Stack (TextMeshPro) component.