Pixelate Filter Component

Overview
This component applies a filter to the Unity UI component to create an effect of the component becoming more pixelated.
WebGL Demo
Properties
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| Property | Type | Range | Default | Description |
|---|---|---|---|---|
| Pixelate | ||||
| Size | Float | [1..256] | 8.0 | The amount to pixelate by. |
| Apply | ||||
| Strength | Float | [0..1] | 1.0 | Strength of the effect. |
Usage
Add this component to any GameObject that contains a UI Graphic component (eg Text, Image, RawImage, etc).
Usage with TextMeshPro
To use this filter effect with TextMeshPro use the Filter Stack (TextMeshPro) component.